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Gamescom 2014: The Indie Games Roundup

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At a trade show with more than 340,000 attendees it’s hard for a developer to get noticed, especially if you don't have the budget to build a booth large enough to house a tractor.

We scoured high and low to find these developers around Gamescom. Some were easy to locate — they’d bought a stand on the Indie Megabooth or set up a shop in the business centre — others had ninja’d into the convention, building pop up meeting spaces in the cafes or out in the smoking area. Wherever they were we tracked them down and inspected their wares.

We can’t write a full preview for everything we saw but, to make sure as little as possible slips through the cracks, here’s a rundown of the games that stood out.

Titan Souls

Back to Bed

Back to Bed

In Back to Bed you play a human-faced dog thing, the dream projection of a sleepwalker. It’s up to you to guide your creator back to his bed through a world of dripping Dali clock faces and whales on train carts.


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